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LUMINA GI 2022: Real-Time Voxel Global Illumination preview
Unity

LUMINA GI 2022: Real-Time Voxel Global Illumination

By ARTnGAME · tools/particles-effects

$79

Rated 5.0/5 from 12 ratings.

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About LUMINA GI 2022: Real-Time Voxel Global Illumination

LUMINA GI 2022 is for Unity 2021 and 2022. LUMINA GI: Voxel based Real time Global Illumination is a new system for true voxel based global illumination that will locally remain fully stable and respect off screen lights. The system is fully real time and does not require any form of baking like SDF solutions, uses sun, local & mesh shaped light sources.

The system requires Unity 2021.3 and above with URP renderer set to Deferred mode and due to the complexity and technical methods supports only LTS versions. Does not support VR, Mobile, Mac because uses Geometry Shaders, WebGL, special modes like SRP batcher and Consoles.

The system is targeting Windows desktop development, ideally for stronger machines, as the effect can be heavy, especially if not using the included optimization factors.

LUMINA can make use of DX12 or Vulkan to function in all GPUs. A DX11 mode is now also available and it is set as default recommended mode in the latest version where the swapchain issue has been resolved, with DX12 offered as an optional mode.